local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 11022
L0_1 = {}
L1_1 = 1102201
L2_1 = 1102202
L3_1 = 1102203
L4_1 = 1102207
L5_1 = 1102204
L6_1 = 1102205
L7_1 = 1102206
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710216
L3_1.alias = "Q11022VisualPuzzle01"
L3_1.pos = "Q11022Puzzle"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102203"] = L1_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10303
L3_1.alias = "Npc10303"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11021Gril4"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10302
L4_1.alias = "Npc10302"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11021Yuren4"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1102201"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11022ZL1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11022Girl1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11022Yuren1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102202"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad2"
L3_1.pos = "Q11022Gad2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710216
L4_1.alias = "Q11022VisualPuzzle01"
L4_1.pos = "Q11022Puzzle"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L5_1 = {}
L5_1.id = 70710058
L5_1.pos = "Q11022VP"
L5_1.alias = "GuidePuzzle"
L5_1.scene_id = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
L0_1["1102208"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad2"
L3_1.pos = "Q11022Gad2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710058
L4_1.pos = "Q11022VP"
L4_1.alias = "GuidePuzzle"
L4_1.scene_id = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
L0_1["1102203"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gad3"
L3_1.pos = "Q11022Gad3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["1102204"] = L1_1
L1_1 = {}
L0_1["1102205"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11022ZL3"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10303
L4_1.alias = "Npc10303"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11022Girl3"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10302
L5_1.alias = "Npc10302"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11022Yuren3"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1102206"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q1102207ZL"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1102207"] = L1_1
quest_data = L0_1
